GetWidgetFromName
In UE4, several variables were marked private in the various UI widgets, but UE4 did not respect this private/public distinction. Many mods rely on finding existing widgets and then adding widgets based off their locations.
We’ve added the GetWidgetFromName blueprint which can be used to get the exact widget you are looking for.

Warning
This is a very loose API, and as continue to develop these names, or their hierarchy may change.
Last updated on