Server INI Settings

Server INI Settings

This is a non-exhaustive description of the server settings for Conan Exiles Enhanced

AdminPassword - Admin Password

This password gives administration rights.

Requires RestartNo
Default

AllowBuildingAnywhere - Allow Building Anywhere

Allow building even in areas with points of interest

Requires RestartNo
DefaultFALSE

AllowedTimeUndermesh

Requires RestartNo
Relies onbUndermeshDetectionEnabled

AllowFamilySharedAccount - Allow Family Shared Accounts

When this is flagged, accounts with family sharing enabled are allowed

Requires RestartNo
DefaultTRUE

AltarModuleActiveTimeMultiplier - Leyshrine Defense Active Time Multiplier

Multiplier that changes the amount of time Palisades and Shutters are active

Requires RestartNo
Default1.f

AmbientLifeEnabled - Living Settlements Enabled

When enabled, Thralls will interact with each other and the world around them to fulfill basic needs. This feature can also be enabled/disabled per placed object via the Interact menu.

Requires RestartYes
DefaultTRUE

AnimalPenCraftingTimeMultiplier - Animal Pen Crafting Time Multiplier

Multiplies the speed of crafting in Animal Pens.

Requires RestartNo
Default1.0f

AvatarDomeDamageMultiplier (BP)

Modifies the amount of damage Avatars take on approaching Domes. Higher means more damage.

Requires RestartNo
Relies on!AvatarsDisabled

AvatarDomeDurationMultiplier (BP)

Modifies the amount of time Domes last for. Higher is longer.

Requires RestartNo
Relies on!AvatarsDisabled

AvatarLifetime - Avatar Lifetime

Raising this increases the time in seconds an Avatar is active after being summoned.

Requires RestartNo
Default600.0f
Relies on!AvatarsDisabled

AvatarsDisabled - Disable Avatars

If flagged, Avatars cannot be summoned on this server.

Requires RestartNo
DefaultFALSE

AvatarSummoningTimeWeekday[Time] - Weekdays (mon-fri)

Requires RestartNo
Default0
Relies on!AvatarsDisabled, RestrictAvatarSummoningTime

AvatarSummoningTimeWeekend[Time] - Weekends (sat-sun)

Requires RestartNo
Default0
Relies on!AvatarsDisabled, RestrictAvatarSummoningTime

AvatarSummonTime

Requires RestartNo
Relies on!AvatarsDisabled

BuildFromStorageRadius

Radius (cm) for building placement to pull from nearby storage

Requires RestartNo

BuildingDamageMultiplier - Building Damage Multiplier

Raising this increases the amount of damage a building receives. Lowering it decreases the amount.

Requires RestartNo
Default1.0f

BuildingDecayTimeMultiplier - Building Decay Time Multiplier

Raising this increases the time it takes for building pieces and structures to decay. Lowering it decreases the decay time.

Requires RestartNo
Default1.f
Relies on!DisableBuildingAbandonment

BuildingDecayTimePerScore

Decay time is affected by BuildingScore. By changing number of pieces (each piece increments BuildingScore by BuildingPieceScore), which is multiplied by BuildingDecayTimePerScore value [seconds].

Requires RestartNo
Relies on!DisableBuildingAbandonment

BuildingPickupEnabled

Requires RestartNo

BuildingPreloadRadius

Requires RestartNo

BuildingPVPWhitelist

Requires RestartNo

BuildingReplicationDistance - Building Replication Distance

Sets the distance that player-built structures must be within for them to be streamed to the players in the game world. Normal - Default distance used for all multiplayer scenarios.Far - Significantly increased streaming distance for single player games, or powerful servers with low population. Cinematic - Extreme streaming distance for screenshot or testing purposes. Not recommended for play.

Requires RestartYes
DefaultNormal

BuildingValidationEnabled

Building validation causes pieces that load with 0 or invalid stability to be removed. We keep this off by default so we don’t run the risk of removing valid player content if there is problems with stability calculation. It is however recommended to be turned on for PVP servers, where players may use exploits to create floating bases.

Requires RestartNo
Relies onStabilityLossMultiplier > 0

bUndermeshDetectionEnabled

Enables the undermesh detection system

Requires RestartNo

CampsIgnoreLandclaim (BP)

Requires RestartNo

CanDamagePlayerOwnedStructures - Can Damage Player Owned Structures

If this is flagged, players can attack and destroy other player’s structures.

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled

CanImportDirectlyFromSameServer

Requires RestartNo

CapCharacterLayoutScalarParams

Requires RestartNo

ChatFloodControlAheadCounter

Requires RestartNo

ChatHasGlobal - Chat Has Global

The in-game chat has a global channel all players can speak in

Requires RestartNo
DefaultTRUE

ChatLocalRadius - Chat Local Radius

Determines how far local chat will broadcast around a player.

Requires RestartNo
Default5000.f

ChatMaxMessageLength - Max Message Length

Sets the max number of characters in a chat message.

Requires RestartNo
Default512

ClanMaxSize - Clan Max Size

This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join.

Requires RestartNo
Default30

ClientCatchUpTime - Catch Up Time

In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person.

Requires RestartNo
Default14.f

CombatModeModifier - Set to 1 for PVE-C

Set to 1 for PVE-C

Requires RestartNo
Relies onPVPEnabled

ConciousnessDamageMultiplier

Requires RestartNo

ContainersIgnoreOwnership - Containers Ignore Ownership

Flagging this means that all containers are open to other players, but enables optional locking of some chests.

Requires RestartNo
DefaultFALSE

CoopTetheringLimit - Tethering Distance

In CO-OP game on a non-dedicated server, clients are tethered to the host player and the maximum distance can be set here.

Requires RestartNo
Default52000.0f

CorpsesPerPlayer

Requires RestartNo

CraftFromStorageRadius

Radius (cm) for crafting stations to pull from nearby storage

Requires RestartNo

CraftingCostMultiplier - Crafting Cost Multiplier

Raising this increases the overall material cost of crafting. Lowering it decreases the material cost of crafting.

Requires RestartNo
Default1.0f

CreativeModeServer - Creative Mode Server

When true, creative mode is enabled for all players on the server

Requires RestartNo
DefaultAdminOnly

CrossDesertOnce (BP)

Requires RestartNo

DamageCooldownBeforeRescue

Requires RestartNo

DawnDuskSpeedScale - Dawn/Dusk Time speed

Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.

Requires RestartNo
Default1.f

DayCycleSpeedScale - Day Cycle Speed

This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.

Requires RestartNo
Default1.f

DayTimeSpeedScale - Day Time Speed

Daytime hours in Conan Exiles are between 7:00 and 16:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the day.

Requires RestartNo
Default1.f

DecayBonusTimeRate

This is meant to be independent of building size, also multipliers are not in use. (step 1) Timestamp is increased by DecayBonusTimeRate. (step 2) Maximum values are applied.

Requires RestartNo
Relies on!DisableBuildingAbandonment

DecayCleanupTimeMultiplier

If building is in DecayState=1, then score is multiplied by DecayCleanupTimeMultiplier

Requires RestartNo
Relies on!DisableBuildingAbandonment

DecayShowBuildingScore

Requires RestartNo
Relies on!DisableBuildingAbandonment

DisableBuildingAbandonment - Disable Building Abandonment

If flagged, disables decay on buildings over time.

Requires RestartYes
DefaultTRUE

DisableBuildingDuringTimeRestrictedPVP - Disable Building During Time Restricted PVP

When enabled players will be unable to build during raid hours

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled, RestrictPVPBuildingDamageTime

DisableChatFormatting

Requires RestartNo

DisableLandclaimNotifications - Disable Landslaim Notifications

Players will not be notified when entering claimed land areas.

Requires RestartNo
DefaultTRUE
Relies on!NoOwnership

DisableThrallDecay - Disable Thrall Decay

If flagged, disables decay of thralls over time.

Requires RestartNo
DefaultTRUE

DisconnectionGraceTime

Requires RestartNo
Relies on(?)EnableLoginQueue

DropEquipmentOnDeath - Drop Equipment on Death

Determines how much of the player inventory is dropped on death.

Requires RestartNo
DefaultDropEverything

DurabilityMultiplier - Durability Multiplier

Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.

Requires RestartNo
Default1.0f

DynamicBuildingDamage - Dynamic Building Damage

If this is flagged, players can attack and destroy other player’s structures while any building owner (clan or individual) is online or for time specified by DYNAMIC BUILDING DAMAGE PERIOD after the last owner disconnected.

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled, CanDamagePlayerOwnedStructures

DynamicBuildingDamagePeriod - Dynamic Building Damage Periods

Time in seconds in which players can attack and destroy other player’s structures after last building owner (from clan or individual) disconnected form server

Requires RestartNo
Default1800
Relies onPVPEnabled, CanDamagePlayerOwnedStructures, DynamicBuildingDamage

ElderThingsEnabled - Elder Things Enabled

If checked, Elder Things will spawn and attack players in the maelstrom.

Requires RestartNo
DefaultTRUE
Relies onStormEnabled

ElderThingsIdleLifespan - Elder Thing Idle Lifespan

Time in minutes that Elder Things will persist outside of combat before vanishing.

Requires RestartNo
Default30.f
Relies onStormEnabled, (ElderThingsEnabled

ElderThingSiegeBuildingSizeMultiplier - Elder Thing Siege Building Size Multiplier

Increasing this number decreases the size that buildings must be to attract larger Elder Things during the maelstrom

Requires RestartNo
Default1.f
Relies onStormEnabled, SiegeElderThingsEnabled

ElderThingSiegeDamageMultiplier - Elder Thing Siege Damage Multiplier

Changes the amount of damage that Elder Things do to buildings

Requires RestartNo
Default1.f
Relies onStormEnabled

ElderThingSpawnRate - Elder Thing Spawn Rate

Increasing this will increase the rate at which Elder Things spawn during the maelstrom

Requires RestartNo
Default1.f
Relies onStormEnabled, ElderThingsEnabled

EnableBanCheck

If EnableBanCheck is True, the server will kick players banned from Online play

Requires RestartNo

EnableBuildingDestructionCapsules

Requires RestartNo

EnableClanMarkers - Enable Guild Map Markers

Show guildmembers on map

Requires RestartNo
DefaultTRUE

EnableFatalities - Enable Fatalities

If flagged, enables finishing off enemy human NPCs with savage kill moves.

Requires RestartNo
DefaultTRUE

EnableFollowerDbno - Thrall and Pet Down but Not Out

Thralls and pets can be revived when their health is exhausted. Each time they go down they receive a Strike. Strikes expire over time. With three strikes they will die if their health is depleted.

Requires RestartNo
DefaultTRUE

EnableFollowerRescueInBuildExclusionZone

Requires RestartNo

EnableFollowerRescueOnLandClaimOnly

Requires RestartNo

EnableLoginQueue

Requires RestartNo

EnableSandStorm - Enable Sandstorm

Flagging this allows sandstorms to periodically sweep across the Exiled Lands.

Requires RestartNo
DefaultTRUE

EnableTargetLock - Enable Target Lock

Activates the target lock system making it possible to lock on to enemies and neutrals

Requires RestartNo
DefaultTRUE

EnableWhitelist - Only Allow Whitelisted Players To Join

Flagging this means that only whitelisted players can join the server.

Requires RestartNo
DefaultFALSE

EventLogPvECauserPrivacy - Event Log Privacy (PVE)

Select who can see who is the causer in the event log (PvE).

Requires RestartNo
DefaultOwnersCanSee

EventLogPvPCauserPrivacy - Event Log Privacy (PVP)

Select who can see who is the causer in the event log (Events caused by a player).

Requires RestartNo
DefaultAdminsCanSee

EventSystemEnabled

Requires RestartNo

EverybodyCanLootCorpse - Everybody Can Loot Corpse

If flagged, anybody can loot the corpse of a dead player. If not flagged, only the player can recover items from their corpse.

Requires RestartNo
DefaultTRUE

FeatsBlacklist

Requires RestartNo

FeedBoxRangeMultiplier - Food Container Range Multiplier

Multiplies the distance that Food Containers can feed your companions.

Requires RestartNo
Default1.0f

FollowerRescueCooldown

Requires RestartNo

FriendlyFireDamageMultiplier (BP) - Friendly Fire Damage Multiplier

Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount.

Requires RestartNo
Default0.25

FuelBurnTimeMultiplier - Fuel Burn Time Multiplier

Raising this increases the time fuel units burn. Lowering it decreases fuel burn time.

Requires RestartNo
Default1.0f

HarvestAmountMultiplier - Harvest Amount Multiplier

Multiplies the amount of resources gathered when harvesting.

Requires RestartNo
Default1

HealthbarVisibilityDistance - Healthbar Visibility Distance

Maximum distance for heathbars to show

Requires RestartNo
Default15000.0f

IPBlackList

Requires RestartNo

IsLoadErrorsFatal - Shutdown On Load Error

If flagged, shuts down the server if there are any issues in loading persistence.

Requires RestartNo
DefaultFALSE

ItemConvertionMultiplier - Crafting Time Multiplier

This multiplies the speed at which items can be crafted.

Requires RestartNo
Default1.0f

ItemRepairDurabilityLossByRepairkitTier

Requires RestartNo

ItemRepairDurabilityLossPenaltyChance

Requires RestartNo

ItemRepairMinimumDurability

Requires RestartNo

ItemSpoilRateScale - Item Spoil Rate Scale

Affects the length of time that foods will last before spoiling.

Requires RestartNo
Default1

KickAFKPercentage

Requires RestartNo

KickAFKTime

Requires RestartNo

LandClaimRadiusMultiplier - Land Claim Radius Multiplier

This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.

Requires RestartYes
Default1.0f
Relies on!NoOwnership

LogoutCharactersRemainInTheWorld - Logged Out Characters Remain In World

If flagged, player bodies remain in the world in an unconscious state. If unflagged, player bodies are gone from the world when offline.

Requires RestartNo
DefaultTRUE

LQAVPFadeTime

Requires RestartNo
Relies onUseLocalQuadraticAngularVelocityPrediction

LQAVPMethod

Requires RestartNo
Relies onUseLocalQuadraticAngularVelocityPrediction

LQAVPUseTime

Requires RestartNo
Relies onUseLocalQuadraticAngularVelocityPrediction

MaxAllowedPing

Requires RestartNo

MaxAmbushElderThings - Max Ambush Elder Things

Changes the maximum number of Elder Things allowed to spawn on players during the maelstrom

Requires RestartNo
Default200
Relies onStormEnabled, ElderThingsEnabled

MaxBuildingDecayTime

Decay time is limited to maximum values: If building is in DecayState=0

Requires RestartNo
Relies on!DisableBuildingAbandonment

MaxDeathMapMarkers

Requires RestartNo

MaxDecayTimeToAutoDemolish

Decay time is limited to maximum values: If building is in DecayState=1

Requires RestartNo
Relies on!DisableBuildingAbandonment

MaxNudity - Maximum Nudity

This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.

Requires RestartNo
DefaultFull

MaxSiegeElderThings - Max Siege Elder Things

The maximum number of Elder Things that will spawn on buildings in the maelstrom

Requires RestartNo
Default5
Relies onStormEnabled, SiegeElderThingsEnabled

MinimumBuildingSizeToBeSieged - Minimum Building Size To Be Sieged

Buildings must have more than the listed number of blocks before they will be targeted by Siege Elder Things.

Requires RestartNo
Default41
Relies onStormEnabled, SiegeElderThingsEnabled

MinimumStormDamageBuildingPieces - Minimum Building Pieces For Maelstrom Damage

The number of building pieces required before a building takes damage from the maelstrom

Requires RestartNo
Default0
Relies onStormEnabled, StormBuildingDamageEnabled

MinionOverpopulationAllowed

Requires RestartNo
Default10
Relies onUseMinionPopulationLimit

MinionOverpopulationCleanup - Overpopulation Cleanup Interval

This is the period, measured in minutes that the server cleans up thralls and pets that go above the population limit.

Requires RestartNo
Default60
Relies onUseMinionPopulationLimit

MinionPopulationBaseValue - Thrall and Pet Population Base Value

This is the number of thralls and pet you can own as a clan of one/single player.

Requires RestartNo
Default50
Relies onUseMinionPopulationLimit

MinionPopulationPerPlayer - Thrall and Pet Population Per Player

For each player in the clan, the poulation limit is increased by this number.

Requires RestartNo
Default5
Relies onUseMinionPopulationLimit

NetworkSimulatedSmoothRotationTimeWithLQAVP

Requires RestartNo
Relies onUseLocalQuadraticAngularVelocityPrediction

NightTimeSpeedScale - Night Time Speed

Nighttime hours in Conan Exiles are between 19:00 and 4:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the night.

Requires RestartNo
Default1.f

NoOwnership - No Ownership

Flagging this means that the ownership rules on the server do not exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc.

Requires RestartYes
DefaultFALSE

NPCCorpseLifeTime

Requires RestartNo

NPCDamageMultiplier (BP) - NPC Damage Multiplier

Multiplies the amount of damage that NPCs and Monsters do.

Requires RestartNo
Default1

NPCDamageTakenMultiplier (BP) - NPC Damage Taken Multiplier

Multiplies the amount of damage that NPCs and Monsters receive.

Requires RestartNo
Default1

NPCMaxSpawnCapMultiplier (BP)

Requires RestartNo

NPCRespawnMultiplier (BP) - NPC Respawn Multiplier

Multiplies the speed at which NPCs respawn in the world after dying.

Requires RestartNo
Default1

OfflinePlayersUnconsciousBodiesHours

Requires RestartNo
Relies onLogoutCharactersRemainInTheWorld

OverrideDecayMaxBuildingPieces

A building with this many pieces or less will use the OverrideDecayTime as the max time for decay instead of a calculated decay time. Unless there’s a placeable attached to the building.

Requires RestartNo
Relies on!DisableBuildingAbandonment

OverrideDecayTime

Used with OverrideDecayMaxBuildingPieces, decides the max amount of seconds for a building in those conditions to stay around. Will stay 10% of this time in abandonmnent state.

Requires RestartNo
Relies on!DisableBuildingAbandonment && OverrideDecayMaxBuildingPieces

PathFollowingSendsAngularVelocity

Requires RestartNo

PersonalCraftFromStorageRadius

Radius (cm) for personal inventory crafting to pull from storage

Requires RestartNo

PlayerActiveHungerMultiplier (BP) - Player Active Hunger Multiplier

Scales the speed at which a player gains or loses food.

Requires RestartNo
Default1

PlayerActiveThirstMultiplier (BP) - Player Active Thirst Multiplier

Scales the speed at which a player gains or loses water.

Requires RestartNo
Default1

PlayerBuildingDamageMultiplier

Requires RestartNo

PlayerCorpseLifeTime

Requires RestartNo

PlayerCorruptionGainFromSorceryMultiplier - Player Corruption Gain From Sorcery Multiplier

It multiplies corruption given to players

Requires RestartNo
Default1.0f

PlayerCorruptionGainMultiplier - Player Corruption Gain Multiplier

It multiplies corruption given to players

Requires RestartNo
Default1.0f

PlayerDamageMultiplier (BP) - Player Damage Multiplier

Multiplies the amount of damage that a player does.

Requires RestartNo
Default1

PlayerDamageTakenMultiplier (BP) - Player Damage Taken Multiplier

Multiplies the amount of damage that a player receives.

Requires RestartNo
Default1

PlayerIdleHungerMultiplier (BP) - Player Idle Hunger Multiplier

Scales the speed at which a player gains or loses food.

Requires RestartNo
Default1

PlayerIdleThirstMultiplier (BP) - Player Idle Thirst Multiplier

Scales the speed at which a player gains or loses water.

Requires RestartNo
Default1

PlayerMovementAccelerationMultiplier (BP)

Requires RestartNo

PlayerOfflineHungerMultiplier (BP)

Requires RestartNo

PlayerOfflineThirstMultiplier (BP)

Requires RestartNo

PlayerStaminaRegenSpeedScale

Requires RestartNo

PlayerWaterMultiplier (BP)

Requires RestartNo

PlayerXPCraftMultiplier (BP) - Player XP Craft Multiplier

This multiplies the amount of XP that players receive for crafting in Conan Exiles.

Requires RestartNo
Default1

PlayerXPHarvestMultiplier (BP) - Player XP Harvest Multiplier

This multiplies the amount of XP that players receive for harvesting in Conan Exiles

Requires RestartNo
Default1

PlayerXPKillMultiplier (BP) - Player XP Kill Multiplier

This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles.

Requires RestartNo
Default1

PlayerXPRateMultiplier (BP) - Player XP Rate Multiplier

This multiplier affects all types of XP that players receive. You can use this to speed up player progression in all activities.

Requires RestartNo
Default1

PlayerXPTimeMultiplier (BP) - Player XP Time Multiplier

In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP.

Requires RestartNo
Default1

PoiProtectionEnabled

Requires RestartNo

PVPBuildingDamageEnabled[Weekday] - [Weekday] PVP Allowed

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled, RestrictPVPBuildingDamageTime

PVPBuildingDamageTime[Weekday]End - [Weekday] End

Requires RestartNo
Default0
Relies onPVPEnabled, RestrictPVPBuildingDamageTime

PVPBuildingDamageTime[Weekday]Start - [Weekday] Start

Requires RestartNo
Default0
Relies onPVPEnabled, RestrictPVPBuildingDamageTime

PVPEnabled - PVP Enabled

When this is flagged, Player vs Player is enabled on the server.

Requires RestartYes
DefaultFALSE

PVPEnabled[Weekday] - [Weekday] PVP Allowed

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled, RestrictPVPTime

PvPMountEnduranceDamageMultiplier (BP)

Requires RestartNo

PVPTime[Weekday]End - [Weekday] End

Requires RestartNo
Default0
Relies onPVPEnabled, RestrictPVPTime

PVPTime[Weekday]Start - [Weekday] Start

Requires RestartNo
Default0
Relies onPVPEnabled, RestrictPVPTime

RegionAllow[Region] - [Region]

These settings use an IP lookup to determine the connection country of origin and prevent those regions not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2

Requires RestartNo
DefaultTRUE

RegionBlockList - Block By Country Code

Requires RestartNo
Default

ResourceRespawnSpeedMultiplier - Resource Respawn Speed Multiplier

Multiplies the speed at which resources respawn after being harvested.

Requires RestartNo
Default1

RestrictAvatarSummoningTime - Time-Restrict Avatar Summoning

When this is flagged, avatars can only be summoned within the set time periods.

Requires RestartNo
DefaultFALSE
Relies on!AvatarsDisabled

RestrictPVPBuildingDamageTime - Time-Restrict PVP Building Damage

When this is flagged, players can only attack and destroy other player’s structures within the set time periods.

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled, CanDamagePlayerOwnedStructures

RestrictPVPTime - Time-Restrict PVP

When this is flagged, Player vs Player is only possible within the set time periods.

Requires RestartNo
DefaultFALSE
Relies onPVPEnabled

ServerBlacklistedFeatIDs

Requires RestartNo

ServerBuildingPVPWhitelistIDs

Requires RestartNo
Relies onDisableBuildingDuringTimeRestrictedPVP

ServerMergeDestination

Requires RestartNo
Relies onServerMergeOutgoingTime > 0

ServerMergeOutgoingTime

Requires RestartNo

ServerMessageOfTheDay - Message Of The Day

Set message of the day here.

Requires RestartNo
Default

ServerPassword - Server Password

The server password can be changed here.

Requires RestartNo
Default

ServerTransferEnabled

Requires RestartNo

ServerTransferServersWhitelist

List of server addresses including ports from which players are allowed to import characters from. Turned on by adding at least one address to the list e.g., ServerTransferServersWhitelist=(“127.0.0.1:7777”). Does not override CanImportDirectlyFromSameServer.

Requires RestartNo
Relies onServerTransferEnabled

ServerVoiceChat - Server Voice Chat

Select if the server should have an in-game voice chat or not

Requires RestartNo
DefaultEnabled

ShieldDurabilityMultiplier (BP)

Requires RestartNo

ShowOnlinePlayers - Online Player Info Visibility

Determines when online player names can be seen in the Player Info menu

Requires RestartNo
DefaultShowAll

SiegeElderThingMapMarkers - Siege Elder Thing Map Markers

If checked, map markers will appear on Siege Elder Things during the maelstrom

Requires RestartNo
DefaultFALSE
Relies onStormEnabled, SiegeElderThingsEnabled

SiegeElderThingRespawnRate - Siege Elder Thing Respawn Rate

Increasing this will increase the rate at which Elder Things spawn during the maelstrom

Requires RestartNo
Default1.f
Relies onStormEnabled, SiegeElderThingsEnabled

SiegeElderThingsEnabled - Siege Elder Things Enabled

If flagged, siege Elder Things may spawn during the maelstrom and attack buildings

Requires RestartNo
DefaultFALSE
Relies onStormEnabled

StabilityLossMultiplier - Stability Loss Multiplier

Multiplier applied to the amount of stability each building piece loses when attaching to another piece. (Set to 0 for no stability restrictions)

Requires RestartNo
Default1.0f

StaminaCostMultiplier - Stamina Cost Multiplier

This increases or decreases the amount of stamina players use per action.

Requires RestartNo
Default1

StaminaExhaustionTime

Requires RestartNo

StaminaMovingRegenRateMultiplier

Requires RestartNo

StaminaOnConsumeRegenPause

Requires RestartNo

StaminaOnExhaustionRegenPause

Requires RestartNo

StaminaRegenerationTime

Requires RestartNo

StaminaStaticRegenRateMultiplier

Requires RestartNo

StormAccumulationTime - Maelstrom Accumulation Time

Time in minutes between when a maelstrom starts building and when it is at full strength.

Requires RestartNo
Default1.f
Relies onStormEnabled

StormBuildingAllowed - Allow Building In Maelstrom

If checked, building will be allowed within the maelstrom

Requires RestartNo
DefaultTRUE
Relies onStormEnabled

StormBuildingDamageEnabled - Maelstrom Building Damage Enabled

If checked, the maelstrom will damage buildings within its radius while active

Requires RestartNo
DefaultFALSE
Relies onStormEnabled

StormBuildingDamageMultiplier - Maelstrom Building Damage Multiplier

Increasing this value will increase the amount of damage the maelstrom does to buildings

Requires RestartNo
Default1.f
Relies onStormEnabled, StormBuildingDamageEnabled

StormBuildingDamageRateMultiplier - Maelstrom Building Damage Rate Multiplier

Increasing this value will cause the maelstrom to damage buildings more often

Requires RestartNo
Default1.f
Relies onStormEnabled, StormBuildingDamageEnabled

StormCooldown - Maelstrom Cooldown

Time in minutes between maelstroms.

Requires RestartNo
Default105.f
Relies onStormEnabled

StormDissipationTime - Maelstrom Dissipation Time

Time in minutes between when a maelstrom starts losing strength and when it completely fades away.

Requires RestartNo
Default1.f
Relies onStormEnabled

StormDuration - Maelstrom Duration

Time in minutes for the duration of the maelstrom.

Requires RestartNo
Default15.f
Relies onStormEnabled

StormEnabled - Enable Maelstrom

Unchecking will completely disable maelstrom events

Requires RestartNo
DefaultTRUE

StormEnduranceDrainMultiplier - Maelstrom Endurance Drain Multiplier

Raising this value will increase the amount of endurance drained while mounted in a maelstrom.

Requires RestartNo
Default0.f
Relies onStormEnabled

StormMapBlocker - Show Maelstrom On Map

If checked, the maelstrom will be shown on the map UI when active.

Requires RestartNo
DefaultTRUE
Relies onStormEnabled

StormMinimumOnlinePlayers - Maelstrom Minimum Online Players

The minimum number of players required online for a maelstrom to start.

Requires RestartNo
Default0
Relies onStormEnabled

StormTimeWeekday[Time] - Maelstrom Time Restrictions

The Maelstrom will only take place during the times specified.

Requires RestartNo
Default0000 - 2359
Relies onStormEnabled

StormTimeWeekend[Time] - Maelstrom Time Restrictions

Requires RestartNo
Default0000 - 2359
Relies onStormEnabled

SurgeDespawnTimer - Surge Despawn Timer

Time in minutes after which the surge will despawn if current surge isn’t destroyed

Requires RestartNo
Default90

SurgeSacrificeRequirementMultiplier - Surge Cost Multplier

Alters the amount of resources needed to reach different Surge power levels.

Requires RestartNo
Default1.f

TetheringMaxLimit

Requires RestartNo

TetheringMinLimit

Requires RestartNo

TetheringRangeDelta

Requires RestartNo

ThrallConversionMultiplier - Thrall Crafting Time Multiplier

This multiplies the speed at which thralls can be crafted.

Requires RestartNo
Default1.0f

ThrallCorruptionRemovalMultiplier - Thrall Corruption Removal Multiplier

Raising this increases the speed at which thrall entertainers remove player corruption. Lowering it decreases the speed.

Requires RestartNo
Default1.0f

ThrallDamageToNPCsMultiplier - Thrall Damage To NPCs Multiplier

Multiplies the amount of damage that thralls do to NPCs

Requires RestartNo
Default0.5f

ThrallDamageToPlayersMultiplier - Thrall Damage To Players Multiplier

Multiplies the amount of damage that thralls do to players

Requires RestartNo
Default0.5f

ThrallDecayTime - Thrall Decay Time (Days)

Raising this increases the time it takes for thralls to decay. Lowering it decreases the decay time.

Requires RestartNo
Default1296000
Relies on!DisableThrallDecay

ThrallExclusionRadius (BP)

Requires RestartNo

ThrallMinDistanceAwayFromHome

Requires RestartNo

ThrallScoutingTimeMinutes

Requires RestartNo

ThrallTeleportingCooldown

Requires RestartNo

UnconsciousTimeSeconds - Thrall Wakeup Time

Time in seconds that a Thrall will remain unconscious.

Requires RestartNo
Default10 * 60.0f

UseClientCatchUpTime - Use Catch Up Time

Enables or disables the use of Catch up time mechanics on the server

Requires RestartNo
DefaultTRUE

UseLocalQuadraticAngularVelocityPrediction

Used in AConanCharacter::OnRep_ReplicatedMovement.

Requires RestartNo

UseMinionPopulationLimit - Use Minion Population Limit

Activating this limits the population of thralls and pets on the server.

Requires RestartNo
DefaultFALSE

ValidatePlayerStats

Requires RestartNo

VaultRefreshDeviation - Vault Refresh Deviation

A number of minutes to remove or add to the vault refresh time when a vault goes on cooldown.

Requires RestartNo
Default2

VaultRefreshTime - Vault Refresh Time

The number of minutes before a vault is refreshed

Requires RestartNo
Default10

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