Server INI Settings
This is a non-exhaustive description of the server settings for Conan Exiles Enhanced
AdminPassword - Admin Password
This password gives administration rights.
| Requires Restart | No |
| Default |
AllowBuildingAnywhere - Allow Building Anywhere
Allow building even in areas with points of interest
| Requires Restart | No |
| Default | FALSE |
AllowedTimeUndermesh
| Requires Restart | No |
| Relies on | bUndermeshDetectionEnabled |
AllowFamilySharedAccount - Allow Family Shared Accounts
When this is flagged, accounts with family sharing enabled are allowed
| Requires Restart | No |
| Default | TRUE |
AltarModuleActiveTimeMultiplier - Leyshrine Defense Active Time Multiplier
Multiplier that changes the amount of time Palisades and Shutters are active
| Requires Restart | No |
| Default | 1.f |
AmbientLifeEnabled - Living Settlements Enabled
When enabled, Thralls will interact with each other and the world around them to fulfill basic needs. This feature can also be enabled/disabled per placed object via the Interact menu.
| Requires Restart | Yes |
| Default | TRUE |
AnimalPenCraftingTimeMultiplier - Animal Pen Crafting Time Multiplier
Multiplies the speed of crafting in Animal Pens.
| Requires Restart | No |
| Default | 1.0f |
AvatarDomeDamageMultiplier (BP)
Modifies the amount of damage Avatars take on approaching Domes. Higher means more damage.
| Requires Restart | No |
| Relies on | !AvatarsDisabled |
AvatarDomeDurationMultiplier (BP)
Modifies the amount of time Domes last for. Higher is longer.
| Requires Restart | No |
| Relies on | !AvatarsDisabled |
AvatarLifetime - Avatar Lifetime
Raising this increases the time in seconds an Avatar is active after being summoned.
| Requires Restart | No |
| Default | 600.0f |
| Relies on | !AvatarsDisabled |
AvatarsDisabled - Disable Avatars
If flagged, Avatars cannot be summoned on this server.
| Requires Restart | No |
| Default | FALSE |
AvatarSummoningTimeWeekday[Time] - Weekdays (mon-fri)
| Requires Restart | No |
| Default | 0 |
| Relies on | !AvatarsDisabled, RestrictAvatarSummoningTime |
AvatarSummoningTimeWeekend[Time] - Weekends (sat-sun)
| Requires Restart | No |
| Default | 0 |
| Relies on | !AvatarsDisabled, RestrictAvatarSummoningTime |
AvatarSummonTime
| Requires Restart | No |
| Relies on | !AvatarsDisabled |
BuildFromStorageRadius
Radius (cm) for building placement to pull from nearby storage
| Requires Restart | No |
BuildingDamageMultiplier - Building Damage Multiplier
Raising this increases the amount of damage a building receives. Lowering it decreases the amount.
| Requires Restart | No |
| Default | 1.0f |
BuildingDecayTimeMultiplier - Building Decay Time Multiplier
Raising this increases the time it takes for building pieces and structures to decay. Lowering it decreases the decay time.
| Requires Restart | No |
| Default | 1.f |
| Relies on | !DisableBuildingAbandonment |
BuildingDecayTimePerScore
Decay time is affected by BuildingScore. By changing number of pieces (each piece increments BuildingScore by BuildingPieceScore), which is multiplied by BuildingDecayTimePerScore value [seconds].
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
BuildingPickupEnabled
| Requires Restart | No |
BuildingPreloadRadius
| Requires Restart | No |
BuildingPVPWhitelist
| Requires Restart | No |
BuildingReplicationDistance - Building Replication Distance
Sets the distance that player-built structures must be within for them to be streamed to the players in the game world. Normal - Default distance used for all multiplayer scenarios.Far - Significantly increased streaming distance for single player games, or powerful servers with low population. Cinematic - Extreme streaming distance for screenshot or testing purposes. Not recommended for play.
| Requires Restart | Yes |
| Default | Normal |
BuildingValidationEnabled
Building validation causes pieces that load with 0 or invalid stability to be removed. We keep this off by default so we don’t run the risk of removing valid player content if there is problems with stability calculation. It is however recommended to be turned on for PVP servers, where players may use exploits to create floating bases.
| Requires Restart | No |
| Relies on | StabilityLossMultiplier > 0 |
bUndermeshDetectionEnabled
Enables the undermesh detection system
| Requires Restart | No |
CampsIgnoreLandclaim (BP)
| Requires Restart | No |
CanDamagePlayerOwnedStructures - Can Damage Player Owned Structures
If this is flagged, players can attack and destroy other player’s structures.
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled |
CanImportDirectlyFromSameServer
| Requires Restart | No |
CapCharacterLayoutScalarParams
| Requires Restart | No |
ChatFloodControlAheadCounter
| Requires Restart | No |
ChatHasGlobal - Chat Has Global
The in-game chat has a global channel all players can speak in
| Requires Restart | No |
| Default | TRUE |
ChatLocalRadius - Chat Local Radius
Determines how far local chat will broadcast around a player.
| Requires Restart | No |
| Default | 5000.f |
ChatMaxMessageLength - Max Message Length
Sets the max number of characters in a chat message.
| Requires Restart | No |
| Default | 512 |
ClanMaxSize - Clan Max Size
This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join.
| Requires Restart | No |
| Default | 30 |
ClientCatchUpTime - Catch Up Time
In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person.
| Requires Restart | No |
| Default | 14.f |
CombatModeModifier - Set to 1 for PVE-C
Set to 1 for PVE-C
| Requires Restart | No |
| Relies on | PVPEnabled |
ConciousnessDamageMultiplier
| Requires Restart | No |
ContainersIgnoreOwnership - Containers Ignore Ownership
Flagging this means that all containers are open to other players, but enables optional locking of some chests.
| Requires Restart | No |
| Default | FALSE |
CoopTetheringLimit - Tethering Distance
In CO-OP game on a non-dedicated server, clients are tethered to the host player and the maximum distance can be set here.
| Requires Restart | No |
| Default | 52000.0f |
CorpsesPerPlayer
| Requires Restart | No |
CraftFromStorageRadius
Radius (cm) for crafting stations to pull from nearby storage
| Requires Restart | No |
CraftingCostMultiplier - Crafting Cost Multiplier
Raising this increases the overall material cost of crafting. Lowering it decreases the material cost of crafting.
| Requires Restart | No |
| Default | 1.0f |
CreativeModeServer - Creative Mode Server
When true, creative mode is enabled for all players on the server
| Requires Restart | No |
| Default | AdminOnly |
CrossDesertOnce (BP)
| Requires Restart | No |
DamageCooldownBeforeRescue
| Requires Restart | No |
DawnDuskSpeedScale - Dawn/Dusk Time speed
Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.
| Requires Restart | No |
| Default | 1.f |
DayCycleSpeedScale - Day Cycle Speed
This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.
| Requires Restart | No |
| Default | 1.f |
DayTimeSpeedScale - Day Time Speed
Daytime hours in Conan Exiles are between 7:00 and 16:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the day.
| Requires Restart | No |
| Default | 1.f |
DecayBonusTimeRate
This is meant to be independent of building size, also multipliers are not in use. (step 1) Timestamp is increased by DecayBonusTimeRate. (step 2) Maximum values are applied.
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
DecayCleanupTimeMultiplier
If building is in DecayState=1, then score is multiplied by DecayCleanupTimeMultiplier
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
DecayShowBuildingScore
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
DisableBuildingAbandonment - Disable Building Abandonment
If flagged, disables decay on buildings over time.
| Requires Restart | Yes |
| Default | TRUE |
DisableBuildingDuringTimeRestrictedPVP - Disable Building During Time Restricted PVP
When enabled players will be unable to build during raid hours
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled, RestrictPVPBuildingDamageTime |
DisableChatFormatting
| Requires Restart | No |
DisableLandclaimNotifications - Disable Landslaim Notifications
Players will not be notified when entering claimed land areas.
| Requires Restart | No |
| Default | TRUE |
| Relies on | !NoOwnership |
DisableThrallDecay - Disable Thrall Decay
If flagged, disables decay of thralls over time.
| Requires Restart | No |
| Default | TRUE |
DisconnectionGraceTime
| Requires Restart | No |
| Relies on | (?)EnableLoginQueue |
DropEquipmentOnDeath - Drop Equipment on Death
Determines how much of the player inventory is dropped on death.
| Requires Restart | No |
| Default | DropEverything |
DurabilityMultiplier - Durability Multiplier
Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.
| Requires Restart | No |
| Default | 1.0f |
DynamicBuildingDamage - Dynamic Building Damage
If this is flagged, players can attack and destroy other player’s structures while any building owner (clan or individual) is online or for time specified by DYNAMIC BUILDING DAMAGE PERIOD after the last owner disconnected.
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled, CanDamagePlayerOwnedStructures |
DynamicBuildingDamagePeriod - Dynamic Building Damage Periods
Time in seconds in which players can attack and destroy other player’s structures after last building owner (from clan or individual) disconnected form server
| Requires Restart | No |
| Default | 1800 |
| Relies on | PVPEnabled, CanDamagePlayerOwnedStructures, DynamicBuildingDamage |
ElderThingsEnabled - Elder Things Enabled
If checked, Elder Things will spawn and attack players in the maelstrom.
| Requires Restart | No |
| Default | TRUE |
| Relies on | StormEnabled |
ElderThingsIdleLifespan - Elder Thing Idle Lifespan
Time in minutes that Elder Things will persist outside of combat before vanishing.
| Requires Restart | No |
| Default | 30.f |
| Relies on | StormEnabled, (ElderThingsEnabled |
ElderThingSiegeBuildingSizeMultiplier - Elder Thing Siege Building Size Multiplier
Increasing this number decreases the size that buildings must be to attract larger Elder Things during the maelstrom
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled, SiegeElderThingsEnabled |
ElderThingSiegeDamageMultiplier - Elder Thing Siege Damage Multiplier
Changes the amount of damage that Elder Things do to buildings
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled |
ElderThingSpawnRate - Elder Thing Spawn Rate
Increasing this will increase the rate at which Elder Things spawn during the maelstrom
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled, ElderThingsEnabled |
EnableBanCheck
If EnableBanCheck is True, the server will kick players banned from Online play
| Requires Restart | No |
EnableBuildingDestructionCapsules
| Requires Restart | No |
EnableClanMarkers - Enable Guild Map Markers
Show guildmembers on map
| Requires Restart | No |
| Default | TRUE |
EnableFatalities - Enable Fatalities
If flagged, enables finishing off enemy human NPCs with savage kill moves.
| Requires Restart | No |
| Default | TRUE |
EnableFollowerDbno - Thrall and Pet Down but Not Out
Thralls and pets can be revived when their health is exhausted. Each time they go down they receive a Strike. Strikes expire over time. With three strikes they will die if their health is depleted.
| Requires Restart | No |
| Default | TRUE |
EnableFollowerRescueInBuildExclusionZone
| Requires Restart | No |
EnableFollowerRescueOnLandClaimOnly
| Requires Restart | No |
EnableLoginQueue
| Requires Restart | No |
EnableSandStorm - Enable Sandstorm
Flagging this allows sandstorms to periodically sweep across the Exiled Lands.
| Requires Restart | No |
| Default | TRUE |
EnableTargetLock - Enable Target Lock
Activates the target lock system making it possible to lock on to enemies and neutrals
| Requires Restart | No |
| Default | TRUE |
EnableWhitelist - Only Allow Whitelisted Players To Join
Flagging this means that only whitelisted players can join the server.
| Requires Restart | No |
| Default | FALSE |
EventLogPvECauserPrivacy - Event Log Privacy (PVE)
Select who can see who is the causer in the event log (PvE).
| Requires Restart | No |
| Default | OwnersCanSee |
EventLogPvPCauserPrivacy - Event Log Privacy (PVP)
Select who can see who is the causer in the event log (Events caused by a player).
| Requires Restart | No |
| Default | AdminsCanSee |
EventSystemEnabled
| Requires Restart | No |
EverybodyCanLootCorpse - Everybody Can Loot Corpse
If flagged, anybody can loot the corpse of a dead player. If not flagged, only the player can recover items from their corpse.
| Requires Restart | No |
| Default | TRUE |
FeatsBlacklist
| Requires Restart | No |
FeedBoxRangeMultiplier - Food Container Range Multiplier
Multiplies the distance that Food Containers can feed your companions.
| Requires Restart | No |
| Default | 1.0f |
FollowerRescueCooldown
| Requires Restart | No |
FriendlyFireDamageMultiplier (BP) - Friendly Fire Damage Multiplier
Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount.
| Requires Restart | No |
| Default | 0.25 |
FuelBurnTimeMultiplier - Fuel Burn Time Multiplier
Raising this increases the time fuel units burn. Lowering it decreases fuel burn time.
| Requires Restart | No |
| Default | 1.0f |
HarvestAmountMultiplier - Harvest Amount Multiplier
Multiplies the amount of resources gathered when harvesting.
| Requires Restart | No |
| Default | 1 |
HealthbarVisibilityDistance - Healthbar Visibility Distance
Maximum distance for heathbars to show
| Requires Restart | No |
| Default | 15000.0f |
IPBlackList
| Requires Restart | No |
IsLoadErrorsFatal - Shutdown On Load Error
If flagged, shuts down the server if there are any issues in loading persistence.
| Requires Restart | No |
| Default | FALSE |
ItemConvertionMultiplier - Crafting Time Multiplier
This multiplies the speed at which items can be crafted.
| Requires Restart | No |
| Default | 1.0f |
ItemRepairDurabilityLossByRepairkitTier
| Requires Restart | No |
ItemRepairDurabilityLossPenaltyChance
| Requires Restart | No |
ItemRepairMinimumDurability
| Requires Restart | No |
ItemSpoilRateScale - Item Spoil Rate Scale
Affects the length of time that foods will last before spoiling.
| Requires Restart | No |
| Default | 1 |
KickAFKPercentage
| Requires Restart | No |
KickAFKTime
| Requires Restart | No |
LandClaimRadiusMultiplier - Land Claim Radius Multiplier
This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.
| Requires Restart | Yes |
| Default | 1.0f |
| Relies on | !NoOwnership |
LogoutCharactersRemainInTheWorld - Logged Out Characters Remain In World
If flagged, player bodies remain in the world in an unconscious state. If unflagged, player bodies are gone from the world when offline.
| Requires Restart | No |
| Default | TRUE |
LQAVPFadeTime
| Requires Restart | No |
| Relies on | UseLocalQuadraticAngularVelocityPrediction |
LQAVPMethod
| Requires Restart | No |
| Relies on | UseLocalQuadraticAngularVelocityPrediction |
LQAVPUseTime
| Requires Restart | No |
| Relies on | UseLocalQuadraticAngularVelocityPrediction |
MaxAllowedPing
| Requires Restart | No |
MaxAmbushElderThings - Max Ambush Elder Things
Changes the maximum number of Elder Things allowed to spawn on players during the maelstrom
| Requires Restart | No |
| Default | 200 |
| Relies on | StormEnabled, ElderThingsEnabled |
MaxBuildingDecayTime
Decay time is limited to maximum values: If building is in DecayState=0
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
MaxDeathMapMarkers
| Requires Restart | No |
MaxDecayTimeToAutoDemolish
Decay time is limited to maximum values: If building is in DecayState=1
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
MaxNudity - Maximum Nudity
This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.
| Requires Restart | No |
| Default | Full |
MaxSiegeElderThings - Max Siege Elder Things
The maximum number of Elder Things that will spawn on buildings in the maelstrom
| Requires Restart | No |
| Default | 5 |
| Relies on | StormEnabled, SiegeElderThingsEnabled |
MinimumBuildingSizeToBeSieged - Minimum Building Size To Be Sieged
Buildings must have more than the listed number of blocks before they will be targeted by Siege Elder Things.
| Requires Restart | No |
| Default | 41 |
| Relies on | StormEnabled, SiegeElderThingsEnabled |
MinimumStormDamageBuildingPieces - Minimum Building Pieces For Maelstrom Damage
The number of building pieces required before a building takes damage from the maelstrom
| Requires Restart | No |
| Default | 0 |
| Relies on | StormEnabled, StormBuildingDamageEnabled |
MinionOverpopulationAllowed
| Requires Restart | No |
| Default | 10 |
| Relies on | UseMinionPopulationLimit |
MinionOverpopulationCleanup - Overpopulation Cleanup Interval
This is the period, measured in minutes that the server cleans up thralls and pets that go above the population limit.
| Requires Restart | No |
| Default | 60 |
| Relies on | UseMinionPopulationLimit |
MinionPopulationBaseValue - Thrall and Pet Population Base Value
This is the number of thralls and pet you can own as a clan of one/single player.
| Requires Restart | No |
| Default | 50 |
| Relies on | UseMinionPopulationLimit |
MinionPopulationPerPlayer - Thrall and Pet Population Per Player
For each player in the clan, the poulation limit is increased by this number.
| Requires Restart | No |
| Default | 5 |
| Relies on | UseMinionPopulationLimit |
NetworkSimulatedSmoothRotationTimeWithLQAVP
| Requires Restart | No |
| Relies on | UseLocalQuadraticAngularVelocityPrediction |
NightTimeSpeedScale - Night Time Speed
Nighttime hours in Conan Exiles are between 19:00 and 4:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the night.
| Requires Restart | No |
| Default | 1.f |
NoOwnership - No Ownership
Flagging this means that the ownership rules on the server do not exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc.
| Requires Restart | Yes |
| Default | FALSE |
NPCCorpseLifeTime
| Requires Restart | No |
NPCDamageMultiplier (BP) - NPC Damage Multiplier
Multiplies the amount of damage that NPCs and Monsters do.
| Requires Restart | No |
| Default | 1 |
NPCDamageTakenMultiplier (BP) - NPC Damage Taken Multiplier
Multiplies the amount of damage that NPCs and Monsters receive.
| Requires Restart | No |
| Default | 1 |
NPCMaxSpawnCapMultiplier (BP)
| Requires Restart | No |
NPCRespawnMultiplier (BP) - NPC Respawn Multiplier
Multiplies the speed at which NPCs respawn in the world after dying.
| Requires Restart | No |
| Default | 1 |
OfflinePlayersUnconsciousBodiesHours
| Requires Restart | No |
| Relies on | LogoutCharactersRemainInTheWorld |
OverrideDecayMaxBuildingPieces
A building with this many pieces or less will use the OverrideDecayTime as the max time for decay instead of a calculated decay time. Unless there’s a placeable attached to the building.
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment |
OverrideDecayTime
Used with OverrideDecayMaxBuildingPieces, decides the max amount of seconds for a building in those conditions to stay around. Will stay 10% of this time in abandonmnent state.
| Requires Restart | No |
| Relies on | !DisableBuildingAbandonment && OverrideDecayMaxBuildingPieces |
PathFollowingSendsAngularVelocity
| Requires Restart | No |
PersonalCraftFromStorageRadius
Radius (cm) for personal inventory crafting to pull from storage
| Requires Restart | No |
PlayerActiveHungerMultiplier (BP) - Player Active Hunger Multiplier
Scales the speed at which a player gains or loses food.
| Requires Restart | No |
| Default | 1 |
PlayerActiveThirstMultiplier (BP) - Player Active Thirst Multiplier
Scales the speed at which a player gains or loses water.
| Requires Restart | No |
| Default | 1 |
PlayerBuildingDamageMultiplier
| Requires Restart | No |
PlayerCorpseLifeTime
| Requires Restart | No |
PlayerCorruptionGainFromSorceryMultiplier - Player Corruption Gain From Sorcery Multiplier
It multiplies corruption given to players
| Requires Restart | No |
| Default | 1.0f |
PlayerCorruptionGainMultiplier - Player Corruption Gain Multiplier
It multiplies corruption given to players
| Requires Restart | No |
| Default | 1.0f |
PlayerDamageMultiplier (BP) - Player Damage Multiplier
Multiplies the amount of damage that a player does.
| Requires Restart | No |
| Default | 1 |
PlayerDamageTakenMultiplier (BP) - Player Damage Taken Multiplier
Multiplies the amount of damage that a player receives.
| Requires Restart | No |
| Default | 1 |
PlayerIdleHungerMultiplier (BP) - Player Idle Hunger Multiplier
Scales the speed at which a player gains or loses food.
| Requires Restart | No |
| Default | 1 |
PlayerIdleThirstMultiplier (BP) - Player Idle Thirst Multiplier
Scales the speed at which a player gains or loses water.
| Requires Restart | No |
| Default | 1 |
PlayerMovementAccelerationMultiplier (BP)
| Requires Restart | No |
PlayerOfflineHungerMultiplier (BP)
| Requires Restart | No |
PlayerOfflineThirstMultiplier (BP)
| Requires Restart | No |
PlayerStaminaRegenSpeedScale
| Requires Restart | No |
PlayerWaterMultiplier (BP)
| Requires Restart | No |
PlayerXPCraftMultiplier (BP) - Player XP Craft Multiplier
This multiplies the amount of XP that players receive for crafting in Conan Exiles.
| Requires Restart | No |
| Default | 1 |
PlayerXPHarvestMultiplier (BP) - Player XP Harvest Multiplier
This multiplies the amount of XP that players receive for harvesting in Conan Exiles
| Requires Restart | No |
| Default | 1 |
PlayerXPKillMultiplier (BP) - Player XP Kill Multiplier
This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles.
| Requires Restart | No |
| Default | 1 |
PlayerXPRateMultiplier (BP) - Player XP Rate Multiplier
This multiplier affects all types of XP that players receive. You can use this to speed up player progression in all activities.
| Requires Restart | No |
| Default | 1 |
PlayerXPTimeMultiplier (BP) - Player XP Time Multiplier
In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP.
| Requires Restart | No |
| Default | 1 |
PoiProtectionEnabled
| Requires Restart | No |
PVPBuildingDamageEnabled[Weekday] - [Weekday] PVP Allowed
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled, RestrictPVPBuildingDamageTime |
PVPBuildingDamageTime[Weekday]End - [Weekday] End
| Requires Restart | No |
| Default | 0 |
| Relies on | PVPEnabled, RestrictPVPBuildingDamageTime |
PVPBuildingDamageTime[Weekday]Start - [Weekday] Start
| Requires Restart | No |
| Default | 0 |
| Relies on | PVPEnabled, RestrictPVPBuildingDamageTime |
PVPEnabled - PVP Enabled
When this is flagged, Player vs Player is enabled on the server.
| Requires Restart | Yes |
| Default | FALSE |
PVPEnabled[Weekday] - [Weekday] PVP Allowed
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled, RestrictPVPTime |
PvPMountEnduranceDamageMultiplier (BP)
| Requires Restart | No |
PVPTime[Weekday]End - [Weekday] End
| Requires Restart | No |
| Default | 0 |
| Relies on | PVPEnabled, RestrictPVPTime |
PVPTime[Weekday]Start - [Weekday] Start
| Requires Restart | No |
| Default | 0 |
| Relies on | PVPEnabled, RestrictPVPTime |
RegionAllow[Region] - [Region]
These settings use an IP lookup to determine the connection country of origin and prevent those regions not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
| Requires Restart | No |
| Default | TRUE |
RegionBlockList - Block By Country Code
| Requires Restart | No |
| Default |
ResourceRespawnSpeedMultiplier - Resource Respawn Speed Multiplier
Multiplies the speed at which resources respawn after being harvested.
| Requires Restart | No |
| Default | 1 |
RestrictAvatarSummoningTime - Time-Restrict Avatar Summoning
When this is flagged, avatars can only be summoned within the set time periods.
| Requires Restart | No |
| Default | FALSE |
| Relies on | !AvatarsDisabled |
RestrictPVPBuildingDamageTime - Time-Restrict PVP Building Damage
When this is flagged, players can only attack and destroy other player’s structures within the set time periods.
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled, CanDamagePlayerOwnedStructures |
RestrictPVPTime - Time-Restrict PVP
When this is flagged, Player vs Player is only possible within the set time periods.
| Requires Restart | No |
| Default | FALSE |
| Relies on | PVPEnabled |
ServerBlacklistedFeatIDs
| Requires Restart | No |
ServerBuildingPVPWhitelistIDs
| Requires Restart | No |
| Relies on | DisableBuildingDuringTimeRestrictedPVP |
ServerMergeDestination
| Requires Restart | No |
| Relies on | ServerMergeOutgoingTime > 0 |
ServerMergeOutgoingTime
| Requires Restart | No |
ServerMessageOfTheDay - Message Of The Day
Set message of the day here.
| Requires Restart | No |
| Default |
ServerPassword - Server Password
The server password can be changed here.
| Requires Restart | No |
| Default |
ServerTransferEnabled
| Requires Restart | No |
ServerTransferServersWhitelist
List of server addresses including ports from which players are allowed to import characters from. Turned on by adding at least one address to the list e.g., ServerTransferServersWhitelist=(“127.0.0.1:7777”). Does not override CanImportDirectlyFromSameServer.
| Requires Restart | No |
| Relies on | ServerTransferEnabled |
ServerVoiceChat - Server Voice Chat
Select if the server should have an in-game voice chat or not
| Requires Restart | No |
| Default | Enabled |
ShieldDurabilityMultiplier (BP)
| Requires Restart | No |
ShowOnlinePlayers - Online Player Info Visibility
Determines when online player names can be seen in the Player Info menu
| Requires Restart | No |
| Default | ShowAll |
SiegeElderThingMapMarkers - Siege Elder Thing Map Markers
If checked, map markers will appear on Siege Elder Things during the maelstrom
| Requires Restart | No |
| Default | FALSE |
| Relies on | StormEnabled, SiegeElderThingsEnabled |
SiegeElderThingRespawnRate - Siege Elder Thing Respawn Rate
Increasing this will increase the rate at which Elder Things spawn during the maelstrom
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled, SiegeElderThingsEnabled |
SiegeElderThingsEnabled - Siege Elder Things Enabled
If flagged, siege Elder Things may spawn during the maelstrom and attack buildings
| Requires Restart | No |
| Default | FALSE |
| Relies on | StormEnabled |
StabilityLossMultiplier - Stability Loss Multiplier
Multiplier applied to the amount of stability each building piece loses when attaching to another piece. (Set to 0 for no stability restrictions)
| Requires Restart | No |
| Default | 1.0f |
StaminaCostMultiplier - Stamina Cost Multiplier
This increases or decreases the amount of stamina players use per action.
| Requires Restart | No |
| Default | 1 |
StaminaExhaustionTime
| Requires Restart | No |
StaminaMovingRegenRateMultiplier
| Requires Restart | No |
StaminaOnConsumeRegenPause
| Requires Restart | No |
StaminaOnExhaustionRegenPause
| Requires Restart | No |
StaminaRegenerationTime
| Requires Restart | No |
StaminaStaticRegenRateMultiplier
| Requires Restart | No |
StormAccumulationTime - Maelstrom Accumulation Time
Time in minutes between when a maelstrom starts building and when it is at full strength.
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled |
StormBuildingAllowed - Allow Building In Maelstrom
If checked, building will be allowed within the maelstrom
| Requires Restart | No |
| Default | TRUE |
| Relies on | StormEnabled |
StormBuildingDamageEnabled - Maelstrom Building Damage Enabled
If checked, the maelstrom will damage buildings within its radius while active
| Requires Restart | No |
| Default | FALSE |
| Relies on | StormEnabled |
StormBuildingDamageMultiplier - Maelstrom Building Damage Multiplier
Increasing this value will increase the amount of damage the maelstrom does to buildings
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled, StormBuildingDamageEnabled |
StormBuildingDamageRateMultiplier - Maelstrom Building Damage Rate Multiplier
Increasing this value will cause the maelstrom to damage buildings more often
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled, StormBuildingDamageEnabled |
StormCooldown - Maelstrom Cooldown
Time in minutes between maelstroms.
| Requires Restart | No |
| Default | 105.f |
| Relies on | StormEnabled |
StormDissipationTime - Maelstrom Dissipation Time
Time in minutes between when a maelstrom starts losing strength and when it completely fades away.
| Requires Restart | No |
| Default | 1.f |
| Relies on | StormEnabled |
StormDuration - Maelstrom Duration
Time in minutes for the duration of the maelstrom.
| Requires Restart | No |
| Default | 15.f |
| Relies on | StormEnabled |
StormEnabled - Enable Maelstrom
Unchecking will completely disable maelstrom events
| Requires Restart | No |
| Default | TRUE |
StormEnduranceDrainMultiplier - Maelstrom Endurance Drain Multiplier
Raising this value will increase the amount of endurance drained while mounted in a maelstrom.
| Requires Restart | No |
| Default | 0.f |
| Relies on | StormEnabled |
StormMapBlocker - Show Maelstrom On Map
If checked, the maelstrom will be shown on the map UI when active.
| Requires Restart | No |
| Default | TRUE |
| Relies on | StormEnabled |
StormMinimumOnlinePlayers - Maelstrom Minimum Online Players
The minimum number of players required online for a maelstrom to start.
| Requires Restart | No |
| Default | 0 |
| Relies on | StormEnabled |
StormTimeWeekday[Time] - Maelstrom Time Restrictions
The Maelstrom will only take place during the times specified.
| Requires Restart | No |
| Default | 0000 - 2359 |
| Relies on | StormEnabled |
StormTimeWeekend[Time] - Maelstrom Time Restrictions
| Requires Restart | No |
| Default | 0000 - 2359 |
| Relies on | StormEnabled |
SurgeDespawnTimer - Surge Despawn Timer
Time in minutes after which the surge will despawn if current surge isn’t destroyed
| Requires Restart | No |
| Default | 90 |
SurgeSacrificeRequirementMultiplier - Surge Cost Multplier
Alters the amount of resources needed to reach different Surge power levels.
| Requires Restart | No |
| Default | 1.f |
TetheringMaxLimit
| Requires Restart | No |
TetheringMinLimit
| Requires Restart | No |
TetheringRangeDelta
| Requires Restart | No |
ThrallConversionMultiplier - Thrall Crafting Time Multiplier
This multiplies the speed at which thralls can be crafted.
| Requires Restart | No |
| Default | 1.0f |
ThrallCorruptionRemovalMultiplier - Thrall Corruption Removal Multiplier
Raising this increases the speed at which thrall entertainers remove player corruption. Lowering it decreases the speed.
| Requires Restart | No |
| Default | 1.0f |
ThrallDamageToNPCsMultiplier - Thrall Damage To NPCs Multiplier
Multiplies the amount of damage that thralls do to NPCs
| Requires Restart | No |
| Default | 0.5f |
ThrallDamageToPlayersMultiplier - Thrall Damage To Players Multiplier
Multiplies the amount of damage that thralls do to players
| Requires Restart | No |
| Default | 0.5f |
ThrallDecayTime - Thrall Decay Time (Days)
Raising this increases the time it takes for thralls to decay. Lowering it decreases the decay time.
| Requires Restart | No |
| Default | 1296000 |
| Relies on | !DisableThrallDecay |
ThrallExclusionRadius (BP)
| Requires Restart | No |
ThrallMinDistanceAwayFromHome
| Requires Restart | No |
ThrallScoutingTimeMinutes
| Requires Restart | No |
ThrallTeleportingCooldown
| Requires Restart | No |
UnconsciousTimeSeconds - Thrall Wakeup Time
Time in seconds that a Thrall will remain unconscious.
| Requires Restart | No |
| Default | 10 * 60.0f |
UseClientCatchUpTime - Use Catch Up Time
Enables or disables the use of Catch up time mechanics on the server
| Requires Restart | No |
| Default | TRUE |
UseLocalQuadraticAngularVelocityPrediction
Used in AConanCharacter::OnRep_ReplicatedMovement.
| Requires Restart | No |
UseMinionPopulationLimit - Use Minion Population Limit
Activating this limits the population of thralls and pets on the server.
| Requires Restart | No |
| Default | FALSE |
ValidatePlayerStats
| Requires Restart | No |
VaultRefreshDeviation - Vault Refresh Deviation
A number of minutes to remove or add to the vault refresh time when a vault goes on cooldown.
| Requires Restart | No |
| Default | 2 |
VaultRefreshTime - Vault Refresh Time
The number of minutes before a vault is refreshed
| Requires Restart | No |
| Default | 10 |